The upcoming 3Dfx Voodoo3 is actually nothing much different from what we
        thought would be called 'Banshee 2'. 3Dfx decided against this name since
        Banshee doesn't really have the very best reputation and because the new
        chip is meant to win the crown of the 2D/3D accelerator chips, so that it
        should well deserve the promising name 'Voodoo3'.
        The features of Voodoo3 read like this:
        Dual 32-bit texture rendering architecture
        32 bit internally, but 16 bit externally, then interpolated by the special
        RAMDAC, leading to a color depth of around 22 bit
        True multi-texturing: 2 textures per pixel per cloc
        means either one pixel per clock that's rendered using two texture
        maps or 2 pixels per clock using normal bi-linear filtering of one
        texture
        Full hardware setup of triangle parameters
        nothing special, that's common these days
        Support for multi-triangle strips and fans
        also common now
        Single Pass, Single-cycle bump mapping
        using multi (dual) texturing, no special hardware routine, this means
        one bump mapped pixel can be rendered per clock
        Single Pass, Single-cycle tri-linnear mip-mapping
        same as above, means one tri-linearly filtered pixel can be rendered
        per clock
        Alpha Blending on source and destination pixels
        Sub-pixel and sub texel correction to 0.4x0.4 resolution
        Per-pixel atmospheric fog with programmable fog zones
        Full-scene polygon-based edge anti-aliasing
        Floating point Z buffer (W buffer)
        this Z-buffer is only 16 bit deep though
        True per-pixel, LOD MIP mapping with biasing and clamping
        Texture composting for multi-texture special effects
        8-tap anisotropic filtering
        Support for 14 texture map formats
        8-bit palletized textures with full bilinear filtering
        Texture compression through narrow-channel YAB format
        this is an interesting feature, proving that texture compression will be
        the future for all 3D chip makers
        Texel Fill Rates 366 Mtexels/sec (Voodoo3 3000), 250
        Mtexels/sec (Voodoo3 2000)
        Voodoo3 3000 will thus have a tiny bit higher fill rate than Voodoo2
        SLI, but it can use it up to 1600x1200 and above
        Triangle Rate 7 million triangles/sec (Voodoo3 3000), 4 million
        triangles/sec (Voodoo3 2000)
        this rate is fine, but so far there are hardly any games out that would
        ask for only 1 million triangles/sec. It only states that the 8 million
        triangles/sec of TNT-2 won't make this chip really faster. Fill rate is
        more important right now.
        RAMDAC 350 MHz(Voodoo3 3000), 300 MHz RAMDAC (Voodoo3
        2000), allowing resolutions of up to 2048x1536 at 75 Hz refresh
        this feature really rocks the boat. There is no chip announced that
        would have such a fast RAMDAC
        Core Graphics Clock 183 MHz (Voodoo3 3000), 125 MHz
        (Voodoo3 2000)
        using .25 micron technology
        32 MB onboard memory support (was only 16 MB at first)
        ATI will make 32 MB local memory a common thing with Rage 128
        soon, thus 3Dfx changed the specs and will support 32 MB also.
        DVD acceleration
        this doesn't me
      
